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Does anyone know any framework that is compatible/integrated with Unity3D? I'm interested in Unit, Integrated and UI testing.

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Is there anything that you've already tried. A quick search returns a number of results from unity3d.com. – Lyndon Vrooman Jul 10 '14 at 5:53
    
I've tried TestComplete and SeeTest but they are too expensive. – imDJK Jul 16 '14 at 9:56
    
Have you found a solution for this? I'm looking for exactly same thing - automated UI testing for Unity. – Paulius Liekis Nov 2 '15 at 17:22
    
No, I haven't found a solution. Unity Test Tools are non-play tests and I need Runtime tests. Other solutions would be record and play testing frameworks but if you record a test on a certain device with a specific resolution, the test won't run on another device with a different resolution. – imDJK Jan 12 at 14:21

Although I have never used them, it seems Unity released their own set of testing tools.

Contains both Unit and Integration tests, for the UI tests I think you need to use an image-based-testing tool like Sikuli.

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Yes, but those are unit tests. I am looking for UI tests. Taps and clicks. Normal user behaviour. – imDJK Jul 16 '14 at 9:56
    
I think the integration tests they speak of are a bit more then just unit-tests. To quote "Integration tests are also the easiest way of starting to write automation tests on a game in development, since they don’t have requirements on the architecture of the code.". For the click tests I only know image-based-testing framework. Also see stackoverflow.com/questions/14087/automated-testing-a-game and gamedev.stackexchange.com/questions/21397/…. Maybe repeat the question on gamedev.stackexchange.com that community might have exp. – Niels van Reijmersdal Jul 16 '14 at 10:17
    
Thank you for your suggestion. Unity Test Tools are not tests that can be run in Runtime. That was what I was looking for. – imDJK Jan 12 at 14:22

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