Does anyone know any framework that is compatible/integrated with Unity3D? I'm interested in Unit, Integrated and UI testing.
I'm looking for a way to catch exceptions globally in my NUnit project class library. So if one of my unit tests throws an exception, I can catch it in one spot. I don't want to surround each of my ...
I currently participate on the decision to pick a unit testing framework for a bigger long term project. NUnit, being an ubiquitous unit testing tool, would make it a natural choice for me, but not so ...