Hot answers tagged hardware
To achieve what you want you will need a Macbook. You are not allowed under the Mac OS X EULA to run their software on a machine that is not made by Apple. ... you are granted a limited, non-transferable, non-exclusive license: ... (iii) to install, use and run up to two (2) additional copies or instances of the Apple Software within virtual ...
I'd suggest a standalone hard drive duplicator. Very easy to use - attach the two hard drives, press a button to clone from one drive to the other. Also has the advantage of not tying up a computer during the duplication process.
Does anyone have an idea of what might be a good tool for this job in particular? I've used lots of different methods in the past. But these days, I rely pretty much exclusively on Virtual Machines for this job. It's easy to set up a baseline. It's easy to restore it when needed.
Buy a MAC laptop and put VirtualBox on it. You can't run MAC OS on a PC, Apple won't license it. But you can run Windows on a MAC, so the choice of hardware is easy. VirtualBox runs on a MAC and supports Windows as a Guest OS. I don't know if you can buy a MAC that's already configured for this, but VirtualBox is reasonably easy to use.
A national standards body sent me a list of standards.. buried in there are references to: ISO/IEC 90003 "Software engineering - Guidelines for the application of ISO 9001:2000 to computer software" and ISO/IEC TR 90005 "Systems engineering - Guidelines for the application of ISO 9001 to system life cycle processes" which, at the very least, implies that ...
As far as I can tell (now that the WDK is officially released), DSF is still available as part of the Windows 7 WDK (on this page below the Win8 WDK downloads) - it's just been removed from the Windows 8 WDK. No idea why, because as far as I can tell, the driver model is the same, and DSF devices created in the Win7 WDK should work in Win8.
Maybe an alternative would be to plug in a number of physical USB audio devices and then programmatically "unplug" and "replug" them: Simulate USB unplug/replug Another alternative might be to have a number of bluetooth audio devices within range and programmatically connect/disconnect them: Programmatically connect/disconnect bluetooth headset
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