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In NUnit 2.4.4, there is a new feature - the Suite Attribute that allows you to return an array of tests as opposed to using the TestSuite class in previous versions. To add tests, it would look something like this: [Suite] public static IEnumerable Suite { get { ArrayList suite = new ArrayList(); suite.Add(new AddAll()); return ...


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I would always vote for hand-coding automated test over the use of Record and Playback. With programming test-cases its much easier to keep the tests DRY and if you think about maintainability of the tests up-front this will safe you a lot of time in the end. Some record and playback tools do support cutting up recordings in pieces and or replacing ...


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Although I have never used them, it seems Unity released their own set of testing tools. See their introduction blogpost: http://blogs.unity3d.com/2013/12/18/unity-test-tools-released/ See their examples: http://blogs.unity3d.com/2014/05/21/unit-testing-part-1-unit-tests-by-the-book/ Get it from the Asset store: ...



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