Timeline for What online games (ideally with a bunch of glitches) would make for a good software testing training exercise?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Feb 7, 2012 at 14:38 | answer | added | Kanishka Choudhury | timeline score: 1 | |
Jan 4, 2012 at 22:19 | answer | added | Offirmo | timeline score: 3 | |
Dec 18, 2011 at 3:52 | comment | added | Steve Miskiewicz | My name is Steve, I'll logging a typo defect :) | |
Dec 18, 2011 at 3:45 | answer | added | Steve Miskiewicz | timeline score: 2 | |
Dec 13, 2011 at 8:45 | answer | added | devonps | timeline score: 1 | |
Dec 13, 2011 at 0:11 | answer | added | joshin4colours | timeline score: 1 | |
Dec 12, 2011 at 4:49 | answer | added | Kanishka Choudhury | timeline score: 1 | |
Dec 7, 2011 at 7:35 | comment | added | Justin | Dan, I would prefer a game if possible to have some fun, get non-game testers out of their shells and out of their comfort zones a little bit. Part of the challenge I have in mind will be to "parameterize" user playing styles and possible user actions which is not a traditional test design technique most of them will be familiar with. Thanks. | |
Dec 5, 2011 at 18:05 | comment | added | Steve Miskiewicz | Does it need to be a game? Or can it be a website? | |
Dec 5, 2011 at 17:22 | history | tweeted | twitter.com/#!/StackSQA/status/143742151895945216 | ||
Dec 4, 2011 at 21:09 | history | edited | Justin | CC BY-SA 3.0 |
Added a few thoughts.
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Dec 4, 2011 at 18:37 | history | asked | Justin | CC BY-SA 3.0 |