I was reading this paper about the differences between software development in general and game development and the authors made some good points regarding software testing, pointing out, for instance, that "game developers are hesitant to use automated testing because of these tests 'rapid obsolescence in the face of shifting creative desires of game designers'".
So, this reading made me think, what other aspects in software testing should we consider as different or particular when we are dealing with a game / testing a game? Anyone has experience with this or heard something else about it?