OOP concepts like encapsulation could make your life easier. Probably they help when multiple programmers work on the same code-base. If you are alone you might work in a single file, but as complexity and contributors grow it might make sense to apply good OOP principles.
The term encapsulation is often used interchangeably with information
hiding.
In computer science, information hiding is the principle of
segregation of the design decisions in a computer program that are
most likely to change, thus protecting other parts of the program from
extensive modification if the design decision is changed. The
protection involves providing a stable interface which protects the
remainder of the program from the implementation (the details that are
most likely to change).
https://en.wikipedia.org/wiki/Information_hiding
The pageObjects pattern is a form of encapsulation. Which is very common as a test-strategy concept for UI based end-to-end tests.
Page objects are a classic example of encapsulation - they hide the
details of the UI structure and widgetry from other components (the
tests). It's a good design principle to look for situations like this
as you develop - ask yourself "how can I hide some details from the
rest of the software?" As with any encapsulation this yields two
benefits. I've already stressed that by confining logic that
manipulates the UI to a single place you can modify it there without
affecting other components in the system. A consequential benefit is
that it makes the client (test) code easier to understand because the
logic there is about the intention of the test and not cluttered by UI
details.
https://martinfowler.com/bliki/PageObject.html
For the rest I think the answer to your question is it depends. It depends on the scale and complexity if your test-code, the number of developers and what works for you and your team.